Jun 11, 2021What’s Next After Galaxy Shooter?Now that I’ve finished up the Galaxy Shooter game, I’m on to the next project! This time around I’ll be working on a project called The Great Fleece — a stealth game. In this project I’ll be diving into Cutscenes and Camera movement; using Unity’s timeline to create a cinematographic…Unity1 min read
Jun 10, 2021Building your Game for WebGL in UnityWell, we’ve reached the end of our small Game Development for Galaxy Shooter! It’s been a fun project to work on, and I’ve learned a lot from this experience and I hope you have to! Now that our game is finished, it’s time to build our Game and publish it…Unity4 min read
Published in Geek Culture·Jun 9, 2021Creating a Boss Enemy — Part 4, Health SystemOur Boss now has all the necessary things to make it a formidable opponent, but as of now, it’s invincible! In this article, we’ll create a Health system for our Boss, and a unique explosion that triggers when you defeat it! Boss Health Bar UI Creating the Boss Health bar is very similar to…Unity4 min read
Jun 8, 2021Creating a Boss Enemy — Part 3, Asteroid Belt ShieldOur Big Bad Boss can move, shoot fireballs and Freeze asteroids, but now it needs some sort of defense. If we could just shoot the Boss, it would be too easy for the Player. …Unity4 min read
Jun 7, 2021Creating a Boss Enemy — Part 2, Boss ProjectilesWe have our Boss moving, but now it’s time to make them more dangerous by giving them some shooting abilities! My Big Bad Boss will have the ability to shoot fireballs that explode, and also Freeze Asteroids to slow the Player down and make them more vulnerable! The Fireball The Boss’s Fireball…Unity3 min read
Jun 4, 2021Creating a Boss Enemy — Part 1, Waypoint MovementWell, the Galaxy Shooter game is almost ready to be released into the world, but it’s missing one final touch! A Big Bad Boss Enemy to test our Player’s skills! In the next few articles we’ll be creating a Boss Enemy that has a few intricate parts that all work…Unity4 min read
Jun 3, 2021Creating a Homing Missile ProjectileWith more Power comes more responsibility… Unless you have a Homing Missile, then you can just let it do it’s thing! Probably one of the most Powerful Projectiles known to the Game-verse, Homing Missiles are a staple in locking down those pesky Enemies that are just too far away or…Unity4 min read
Published in Nerd For Tech·Jun 2, 2021Creating an Enemy that can Dodge your ProjectilesPreviously we added some Sine movement to some of our Enemies with a simple script to give them some more complex movement. Thus making it a little more difficult to destroy them. Now what if we take it another step further? Creating an Enemy that has the ability to detect…Unity4 min read
Jun 1, 2021Powerup MagnetOur Galaxy Shooter game is getting pretty hectic. There’s a lot of Enemies to dodge, and a lot of Powerups to grab along the way now. But what if we could make it a little easier on the Player, say sacrificing some of their movement so that Powerups would come…Unity2 min read
Published in Nerd For Tech·May 31, 2021“Smart” Enemy that shoots behind itselfWe’re in the stage of making our Game more difficult, so why not another Enemy type to throw the Player off! This Enemy will be given the ability to shoot behind itself, making the Player watch their back once they’ve dodged their forward attack! This is actually a simple process…Unity3 min read